What do you think of when you think of a “medium sized” game? Perhaps, if you think in terms of scope and budget, you could categorize something like A Plague Tale: Requiem or Evil West as “medium sized”. They did come from a publisher who was happy to brag about the benefits of a double-A game, after all.
Or maybe it’s more specific – maybe the indie label made it big as “medium” instead; No Man’s Sky, Fall Guys, Among Us.
You don’t think any of Bethesda’s giant RPGs (Fallout, Skyrim, The Elder Scrolls Online, and others) are going to be mediocre, do you? It’s very big, very well-known, and released in many, many formats. Last we heard, Skyrim alone has sold 30 million copies – and that was in 2016. Really average.
So, it’s quite surprising to see that Microsoft is so careful to say that the successor to Skyrim, widely seen as one of the most successful games of all time, is a “middling” game.
This quote comes from Microsoft’s response to a study from the UK’s Competition and Markets Authority, which is trying to determine whether or not the tech giant’s acquisition of Activision Blizzard is healthy for the video game market.
under the heading, Decisions about midsize games aren’t as indicative of Microsoft’s incentives as they are about Call of Duty, Microsoft is naming The Elder Scrolls 6 specifically – specifying it as an example of one of its mid-sized titles. Be aware, some non-obvious language follows thanks to the legal nature of the document.
Titles like Elder Scrolls 6 (which is not expected to be released before [REDACTED] With the last release in the series in 2011), as well as other future titles, Microsoft will not include giving away $[REDACTED] annually from revenue from PlayStation customers or deprivation of ca. [REDACTED] million MAU on PlayStation,” the statement reads.
The thing is, you could argue that The Elder Scrolls 6 is really a mediocre game; Compared to other blockbuster hits with broad international appeal for many age groups (read: Roblox, Minecraft, Fortnite), The Elder Scrolls 6 will to be of medium size. It may be huge for us – as gamers who can’t escape the influence and legacy of The Elder Scrolls and Fallout, for example – but in the eyes of the world, it’s nowhere near as important as Candy Crush.
You’ll notice we’ve already seen some wild stories from this response today, including Microsoft’s assertion that CoD players aren’t “unique” or “special,” and insisting that Xbox exclusives are a bit sparse compared to their Sony counterparts.
Expect more information from these papers.